/* Game screen, connection dot and offline banner. Values come from shared/tokens.css. */

/* ---------- Game ---------- */

.screen-game {
  gap: var(--space-3);
}

.turn-bar {
  display: flex;
  align-items: center;
  justify-content: space-between;
  gap: var(--space-3);
  margin: calc(-1 * env(safe-area-inset-top)) calc(-1 * var(--gutter)) 0;
  padding: calc(env(safe-area-inset-top) + var(--space-3)) var(--gutter) var(--space-3);
  background: var(--felt-deep);
  transition: background-color var(--dur-move), color var(--dur-move);
}

.turn-bar.tone-p1 {
  background: var(--p1);
  color: var(--p1-ink);
}

.turn-bar.tone-p2 {
  background: var(--p2);
  color: var(--p2-ink);
}

.turn-text {
  font-size: var(--text-lg);
  font-weight: var(--weight-bold);
  line-height: 1.2;
}

.turn-sub {
  font-size: var(--text-sm);
  opacity: 0.85;
}

.board-wrap {
  flex: 1;
  min-height: 0;
  display: grid;
  place-items: center;
  container-type: size;
}

.board {
  width: min(100cqw, calc(100cqh * var(--board-aspect, 1)));
  aspect-ratio: var(--board-aspect, 1);
}

.game-foot {
  display: grid;
  gap: var(--space-3);
}

.score {
  display: flex;
  justify-content: center;
  gap: var(--space-5);
  margin: 0;
  text-align: center;
}

.score dt {
  font-size: var(--text-sm);
  color: var(--chalk-dim);
}

.score dd {
  margin: 0;
  font-size: var(--text-lg);
  font-weight: var(--weight-bold);
}

.foot-links {
  display: flex;
  justify-content: center;
  gap: var(--space-4);
}

/* ---------- Connection ---------- */

.conn {
  flex: none;
  width: 12px;
  height: 12px;
  border-radius: var(--radius-piece);
  box-shadow: 0 0 0 2px currentColor;
}

.conn-live {
  background: currentColor;
}

.conn-connecting {
  background: transparent;
  animation: conn-pulse 1.2s ease-in-out infinite;
}

.conn-down {
  background: transparent;
  opacity: 0.5;
}

@keyframes conn-pulse {
  50% {
    opacity: 0.3;
  }
}

.offline {
  position: fixed;
  left: var(--gutter);
  right: var(--gutter);
  bottom: calc(var(--space-3) + env(safe-area-inset-bottom));
  display: grid;
  gap: var(--space-3);
  padding: var(--space-3);
  border-radius: var(--radius-control);
  background: var(--chalk);
  color: var(--felt-deep);
  font-size: var(--text-sm);
}

.offline .btn.secondary {
  color: var(--felt-deep);
  box-shadow: inset 0 0 0 2px var(--felt-deep);
}

@media (prefers-reduced-motion: reduce) {
  .conn-connecting {
    animation: none;
  }
}

/* A game that sizes itself (Conquest) takes the whole board area. */
.board.board-fill {
  width: 100%;
  height: 100%;
  min-width: 0;
  min-height: 0;
  aspect-ratio: auto;
}

/* ---------- Phones on their side ---------- */

@media (orientation: landscape) and (max-height: 540px) {
  .app {
    padding-top: var(--space-2);
    padding-bottom: calc(var(--space-2) + env(safe-area-inset-bottom));
  }

  .screen {
    max-width: none;
  }

  .screen-game {
    display: grid;
    grid-template-columns: minmax(0, 1fr) auto;
    grid-template-rows: auto minmax(0, 1fr);
    gap: var(--space-2) var(--space-3);
  }

  .turn-bar {
    margin: 0;
    padding: var(--space-1) var(--space-3);
    border-radius: var(--radius-control);
  }

  .turn-bar > div {
    display: flex;
    align-items: baseline;
    gap: var(--space-3);
  }

  .turn-text {
    font-size: var(--text-md);
  }

  .game-foot {
    grid-column: 2;
    grid-row: 1;
    display: flex;
    align-items: center;
    gap: var(--space-3);
  }

  .game-foot .stack {
    display: flex;
    gap: var(--space-2);
  }

  .game-foot .btn {
    width: auto;
  }

  .score {
    gap: var(--space-3);
  }

  .score div {
    display: flex;
    align-items: baseline;
    gap: var(--space-1);
  }

  .score dd {
    font-size: var(--text-md);
  }

  .board-wrap {
    grid-column: 1 / -1;
  }
}
